Broadcast cinematic, fully interactive, virtual reality experiences to everyone at the push of a button…
VRTV content can be played back anywhere – on all VR platforms as well as mobile, tablet, and the web. We don’t limit where you can watch your favorite VR shows.
VRTV is not video. We stream real hardware accelerated graphics. There is never any latency, only crisp clean native device 3D rendering.
With VRTV all content is streamed in real time from the cloud directly to the device. There is no need to download and there is never any waiting.
We deliver fully interactive VR experiences through realtime native 3D rendering – not video. Break down a door, make some noise to create a diversion, then hide inside while your pursuers pass. You are a part of the action not just watching.
And because our content is rendered natively on each device there is never any latency, pauses or stuttering. The feel is always immersive and immediate and never passive or pre-baked.
Easy to use cloud based tools allow anyone to drag and drop professionally produced content sets to create their own movie quality immersive VR shows.
Zynga (FarmVill) – CTO of Shared Technology Group and Distinguished Engineer. Formerly senior engineer Booyah (MyTown, NightClub City), Lucas Arts (The Force Unleashed).
Formerly senior architect at Tell Tale Games (Walking Dead) – Senior engineer in charge of engine development and pipeline tooling. Previously with Sony/Factor5, Ubisoft.